Free Facebook racing game promises top-notch high-def graphics

Stunning high-def footage of an action-packed race

The makers of the world’s most popular online fantasy game have swapped swords for steering wheels for their latest effort – a brutal racing simulator available only on Facebook.

Jagex, the Oxford-based company behind MMORPG fantasy game RuneScape, which has more than 200 million players, will be launching their new game, Carnage Racing, next month.

Stunning high-def footage of an action-packed race

Carnage Racing is set to become the first high-definition multiplayer game available exclusively through Facebook, and promises better graphics than an Xbox360.

Players can compete with a large variety of vehicles, which come equipped with an assortment of weapons ideal for blowing competition out of the way.

The game, created by the studio responsible for the hugely popular Midnight Club series of racing games, allows users to purchase upgrades to cars and weapons with real-world cash or in-game experience points, but all of the features can be played for free.

Up to eight people can compete in each fast-paced race, with top slots on global leaderboards set to be hotly contested.

Explosions are common features in this slick racing simulator

Producer Arash Amini said: “Carnage Racing perfectly blends arcade style gameplay mechanics with top-rate graphics to give racing fans a Facebook gaming experience like no other.

“With a vast array of customisation, upgrades and an army of waiting competitors, Carnage Racing is set to change the way people think about gaming through Facebook.”

Collisions are par for the course in high-octane races

Jagex boss Rob Ollett said: “Carnage Racing raises the bar of high-end gaming on Facebook by presenting racing fans with a truly compelling and unbeatable multiplayer racing experience.

“We are determined to offer a console-like experience which capitalises on Facebook’s vast network to match player’s race after race, in what promises to be the best 3D racer online.”


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